Coobi

Designing for behavior change by making physiological and emotional patterns visible

Role UX Design Intern
Timeline Oct 2023 – Jan 2024
Team Manasi, Anthonia, Aathmaja
Coobi HRV trends screen
44% increased check-ins
13% increase in app engagement
80% more accessible
27% fewer drop-offs

01 — Overview

Coobi is a digital therapeutic platform exploring how physiological signals (HRV) and behavioral inputs can support addiction recovery.

I led the design of the Trends & Insights experience. This involved translating complex, multi-dimensional data into interpretable patterns that support reflection and behavior change.

HRV

Mood & journal

Input

Trends & Insights

I led this

Pattern recognition

User insight

Behavior change

Outcome

The Problem

Lots of data was being collected in isolation. Without a unified view, users would have no way to connect signals or understand what their data meant for their recovery.

Heart rate variability

Sleep quality

Emotional states

Daily reflections

Coobi before 1 Coobi before 2

KEY GAPS IDENTIFIED

Fragmented data

Each metric lived in isolation with no unified view

Numbers, not patterns

Users saw raw values but couldn't extract meaning

No clear connection

Body signals, emotions, and behaviors felt unrelated

Why this matters

In addiction recovery, awareness is the first step toward change.

Coobi collected extensive physiological and behavioral data, yet users found it difficult to understand the practical implications. The primary challenge was not gathering the information but making it meaningful.

Since people process patterns rather than individual data points, focusing on trends reduces mental effort. This approach makes it easier to link factors like stress, sleep, and mood over time. Consequently, the project shifted its focus to designing for pattern recognition instead of simple data display.

WITHOUT INTERPRETATION

Data No interpretation No behavior change

WITH INTERPRETATION

Awareness Reflection Change

02 — Research & Insights

What we learned

Users think in patterns

Not isolated data points. HRV = 72 is meaningless without context over time.

COGNITION

Emotion + physiology are disconnected

Users couldn't link "I felt stressed" with "my HRV dropped" — two worlds, no bridge.

MENTAL MODEL

Too much data overwhelms

More metrics without context → disengagement. Too little context → confusion.

COGNITIVE LOAD

Feedback tone is critical

In recovery contexts, data can motivate or trigger shame. Design must support, not evaluate.

SENSITIVITY

03 — Design Direction

Make behavioral data interpretable, actionable,
and emotionally safe?

Multi-variable data High emotional sensitivity Low cognitive load Early-stage product

DESIGN APPROACH

How do we show data?

How do we help users understand themselves through data?

04 — Final Prototype

05 — Reflections

Designing for Sensitivity

I learned how to translate clinical CBT content into approachable and empathetic interfaces, making sure the language and flow felt supportive rather than overwhelming for users in recovery.

Feedback to Function

Weekly sprints and feedback loops taught me the value of iteration. Each round of refinement strengthened usability while keeping therapeutic relevance at the core.

Psychology + UX

This project deepened my ability to combine research insights with design choices, reinforcing my confidence in creating digital tools that are both impactful and clinically meaningful.

Visualizing Emotions

Through mood boards and sketches, I explored how color, tone, and layout could mirror the emotional journey of users. This helped me design an experience that felt safe, motivating, and relatable.

FIN.