NeuroScape

A cognitive rehab app designed for users with neurological conditions, offering personalized mental exercises.

Hero image for project 'NeuroScape'

Timeline

May 2023 - August 2024

Tools

Figma, Notion, Otter.ai

Role

UX Researcher, UX Designer

1000+

patients impacted

75%

faster recovery

85%

user preference

3x

therapy engagement increase

01

Overview

Problem

Endless Repetition: A Challenge for Patients and Families

During my summer psychology internship, I observed a recurring pattern of demotivation among patients and their families. Many patients attended therapy sessions just once or twice a week, repeatedly working on the same exercises, while their families waited in the clinic for 3-4 hours. This lack of engagement and the extended waiting times led to decreased motivation and stagnant progress in their essential cognitive rehabilitation.

Long wait times (Effort)

Infrequent sessions (Barrier)

Repetitive Exercises (Frustration)

Demotivation (Impact)

Stagnation in Recovery (Outcome)

Solution

Personalized Support for Cognitive Recovery

I designed a cognitive rehabilitation app that provides personalized exercises, tracks progress with visual feedback, and offers long-term support, allowing patients and their families to integrate rehabilitation into their daily routines from any location.

Go To Final Designs
02

Research

To delve deeper into the factors contributing to demotivation and identify actionable solutions, I built on my observations by developing a structured research plan.

1
Secondary Research

Literature review, competitive audit

2
Generative Research

Field observations, semi-structured interviews, thematic analysis

3
Mockups

Low-fidelity mockups, high-fidelity designs

4
Evaluative Testing

Moderated usability testing

Secondary research

The digital shift in rehabilitation practices: Literature Review

I conducted a detailed literature review on rehabilitation issues, online rehabilitation, and related suggestions. This review provided a solid understanding of the current challenges in the field and served as a foundation for developing my interview schedule.

Key insights

01
Tele-rehabilitation removes barriers, enhancing accessibility and convenience.
02
Digital therapy boosts motivation and support compared to traditional in-clinic rehab.
03
Current rehab often isolates functions, lacking holistic, patient-centered strategies.
55%

A meta-analysis found 55% of studies favored online rehab over in-person care.

70%

70% of patients show greater improvement with 2-3 weekly rehab sessions than once a week.

60%

Remote therapy participants showed 60% better word retrieval performance than the control group.

Primary research

Patterns of patient engagement: Field study

I conducted a 1-month field study during my internship, observing 10 patients multiple times per week. This allowed me to gather firsthand insights into their rehabilitation patterns.

Field Study Objective: To observe patient engagement and recovery progress in cognitive rehabilitation sessions, focusing on exercise variety and session frequency.

A table displaying a field study on patient engagement in cognitive rehabilitation, including patient numbers, session dates, waiting times, session frequency, exercise repetition, engagement levels, and notes on individual experiences.
80% of patients repeated the same exercise 3+ times in a month, with 60% attending only weekly sessions.
Lower visit frequency + repetitive exercises = stagnant recovery journey?
Generative research

Understanding Patient Experiences: Qualitative Insights

I conducted qualitative research to gather in-depth insights from a total of 6 patients and caregivers regarding their experiences with cognitive rehabilitation. This involved semi-structured interviews where participants shared their challenges, preferences, and feedback on existing online rehabilitation tools.

Participants

4 Patients with stroke, mild TBI, and Alzheimer's
2 Caregivers

Semi-structured interview process

I developed a semi-structured interview schedule to identify pain points experienced by patients and their caregivers. I collaborated with 3 professors to refine my interview scheule, ensuring questions were unbiased and non-leading.

Data analysis

Data to Insights: Thematic Analysis

Transcription

Mind map

Data coding

Sub-themes

Themes

Mind Map of recurring themes and participant statements

After transcribing the interviews, I created a mind map to visually depict the common highlights from the transcripts. This helped me to identify recurring themes and issues effectively.

A mind map displaying recurring themes and participant statements from qualitative research interviews on cognitive rehabilitation.

Finding themes and codes

I extracted themes and codes from the verbatim responsesto gain deeper insights into participants' experiences and challenges.

"We live very far away, and coming here twice a week gets expensive"

"If I'm being honest, I feel he is doing the same task again and again. I want to see improvement"

"We understand this is a life-long thing now. But coming here every week is getting tough"

Theme 1

Access

Financial constraints

Therapist availability

Theme 2

Return on investment

Stagnant progress

Dexterity issues

Theme 3

Long-term therapy

Integrate rehab

Theme 4

Competitive Analysis

I conducted a competitive analysis to evaluate existing solutionsin the rehabilitation space. This involved identifying key competitors, analyzing their features, strengths, and limitations, and uncovering opportunities for improvement.

HeadAppLumosityCogniFit
Ease of analysis
Progress tracking
Price$19.99/month$11.99/month$19.99/month
PersonalizationExercises provided based on cognitive profileNot specific to usersNot specific to users
Target audiencePeople with brain injuries, neurological disordersAnyone wanting to exercise their brainAnyone wanting to exercise their brain
03

Design

Ideation

Structuring ideas with sketches and mood boards

I sketched multiple variationsusing the Crazy 8s method, which allowed me to quickly explore diverse concepts. I also created mood boardsto guide the aesthetic direction of my design.

Developing low-fidelity prototypes to support recovery

For all screens, I made low-fidelity prototypes to get a basic idea of the flow of the app. My focus was on content and functionality.

Low-fidelity prototypes for the cognitive rehabilitation app, including onboarding screens, homepage, memory task, and memory test.
User testing 1

Initial feedback and insights

I conducted a moderate usability testing with 4 participants(3 patients and 1 caregiver) using the mid-fidelity prototypes. I assigned each participant 5 taskswhile observing their interactions and asking them to think-aloudwhile completing each task. Their feedback helped identify areas for improvement, which I used to refine the designs for better usability in the final version.

The 5 Tasks

1
Create profile
2
Complete onboarding
3
Explore homepage
4
Select memory task
5
Complete memory test

Insights from the 1st user test

User testing image #1
User testing image #2
User testing image #3
User testing image #4
User testing image #5
User testing 2

Another testing, more revising, and perfecting the design through iterative cycles

I incorporated the feedback fromt the 1st test into my high-fidelity designs. Following this, I conducted another round of testing to evaluate the effectiveness of the high-fidelity prototypes. This process led to further iteration to refine the designs based on the insights gathered.

High-fidelity protoypes

Before and after: Refining designs with high-fidelity prototypes

Before image of the onboarding screen, showing a less visible back button and no option for voice input.

before

The back button was not as visible, and some users found it difficult to press

After image of the onboarding screen, showing a more visible back button and an option for voice input.

after

The back button is more visible and intuitive.
As per suggestion, I also added an option to allow users to speak their information, particularly for users with fine motor complications

Before image of the onboarding screen, showing a less visible progress indicator and no icons for each domain.

before

  • Users were confused with the "Difficulty" bars
  • The progress indicator was too small
  • The bottom nav bar was not visible
After image of the onboarding screen, showing a more visible progress indicator and icons for each domain.

after

  • Removed the difficulty status as it wasn't as necessary for some users
  • The progress indicator is much more visible
  • Icons for each domain was added for easier recognition
Before image of the onboarding screen, showing a timer and boundaries around the exercises.

before

  • I observered users were trying to press the words. It seemed like they thought they were buttons
  • The timer was too distracting
After image of the onboarding screen, showing a timer and boundaries around the exercises.

after

  • Removed the boundaries to make it look more like lists
  • Decreased the size of the timer

Final design and flow

The final design focused on creating a seamless user journey that was intuitive and engaging for both patients and caregivers. I prioritized clarity and ease of use, simplifying complex tasks into manageable steps.

04

Reflections

Research your field

Having in-depth knowledge of the field you're designing for is crucial to creating a relevant products. For example, in my work on cognitive rehabilitation, understanding the key challenges and needs within this domain allowed me to frame my questions in a way that resonated with the potentiall users . It ensured I wasn't approaching the design from a place of ignorance.

Overcoming design constraints

At times, I found myself envisioning high-fidelity designs before initiating the process. This made it challenging to step back, embrace creativity, and begin with low-fidelity prototypes. It required a conscious effort to shift my focus from polished outcomes to exploring broader ideas, allowing for more innovative solutions in the early design stages.

Ideate

I sketched multiple variations using the Crazy 8s method, which allowed me to quickly explore diverse concepts. I also created mood boards to visually express the emotional tone and aesthetic direction of my design. To enhance the process, I engaged in mind mapping, which helped organize ideas and identify connections between them. This multifaceted approach fostered creativity and informed my next steps in the design process.

FIN.